rudimentary collision shape for player character
parent
d394279be2
commit
5e91ae928c
14
player.tscn
14
player.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://bguqy4rmdkgcn"]
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[gd_scene load_steps=16 format=3 uid="uid://bguqy4rmdkgcn"]
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[ext_resource type="Texture2D" uid="uid://i8naxj4e757h" path="res://sprites/CharacterSprite.png" id="1_r1rn1"]
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@ -106,14 +106,20 @@ animations = [{
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}],
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"loop": true,
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"name": &"walking",
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"speed": 5.0
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"speed": 8.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_m7kql"]
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radius = 41.0
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height = 174.0
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[node name="player" type="CharacterBody2D"]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_q70xl")
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animation = &"walking"
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frame_progress = 0.29238
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animation = &"falling"
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frame_progress = 0.176795
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(9, 7)
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shape = SubResource("CapsuleShape2D_m7kql")
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